﻿using UnityEngine;
using System.Collections;
using System.Diagnostics;

public static class RDebug
{
	#if UNITY_EDITOR
		public delegate void LogInterface(object message);
		
		public static LogInterface Log = UnityEngine.Debug.Log;
	#else
	[Conditional("UNITY_DEBUG")]
	public static void Log( string message )
	{
		UnityEngine.Debug.Log(message);
	}
	#endif
}